THQ Nordic again came through and gave me the opportunity to give the remastered version of a past hit of EA’s, Kingdoms of Amalur: Reckoning a try. The original RPG fantasy came out in 2012 and was praised highly by critics but today, I’ll be checking out THQ’s Kingdoms of Amalur: Re-Reckoning!
In this game, you play as a hero who started off dead but because of an experiment, was brought back to life! You awaken to a world that’s at war pitting mortals and immortals against one another and because your fate has yet been decided, you’re caught up in the middle of it.
Now onto the game itself! When it comes to controls they’re easy to get a hold of and the tutorial helps a lot in the beginning and the manual on the main menu is a lifesaver. Wish I could say the same for the camera controls which are, sorry to be blunt, trash as it moves awkwardly. The map on the game’s hub is fixed in place making it difficult to navigate the open world.
When it comes to sound and music, the voice acting is pretty good and the music fits the game’s appearance which leads to my next point, the game’s art. I love the art of this game along with all the vibrant colors you want to see in a fantasy game. The world, people, and enemies remind me of World of Warcraft. The gameplay is pretty fun if you’re like me and love a good hack & slash game where you just swing weapons at your foes but the enemy targeting could use a bit of tweaking.
I’ve never played the original version of this game so I can’t really compare the two side by side but if you want my overall view of Kingdoms of Amalur: Re-Reckoning? I think it’s everything you would want and expect out of a fantasy and RPG game. The art, music, voice talent, gameplay controls, and overall gameplay rank high on my scale while the odd camera controls, and difficult to navigate map on the hud affects the score only slightly. On my scale of 1-10, Kingdoms of Amalur: Re-Reckoning is 8.