Game Review: ‘Backrooms Level X’

February 26, 2026

Written by Daniel S. Liuzzi

So…yeah. Another Backrooms game. I’ve reviewed one before, which I ended up not liking, but it was better compared to this one, Backrooms Level X. This game had done something that has not happened to me in years, and was possibly a first since I became a gaming journalist; I had to turn it off within minutes of playing. Not because it was “So scary”, but because of how bad it was, so bad it made me so mad that I almost walked out of my house to find and kick the first woodland animal I saw.

The game is more like a Newgrounds horror game from the early 2000s (if you know, you know). Cheap scares, cheaper scare stings, and the obnoxious use of loud (almost deafening) noises. Here’s a pro tip from someone who has clocked in hundreds of hours of horror gameplay, and triple that in horror movie marathons… LOUD NOISES ARE NOT SCARY, unless done right, which it was not here.

There’s no tutorial, there’s no options, there’s no true voice acting. Given how cheap the game looks, I’m pretty sure the devs used AI. It’s not scary, it’s more of a walking sim in a maze, and as said before, it’s a very cheaply thrown-together game. Usually, I am lenient with indie devs, but this was more like a final project from an art school, or a proof of concept, not a game that was ready for publication. Avoid it, that’s all I can say.

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