“Thief” where do I begin? “Thief” is a 2014 reboot of the PC exclusive stealth series of the same name that was popular back in the 90’s. The series was loved for it’s open world, innovative stealth mechanics and a likable main protagonists. Unfortunately publisher Square Enix and developer Eidos Montreal threw all that out and replaced it with black archaic background #246980, strange game-play and generic grisly archetype #410.
As I am writing this review I am listening to Metallica’s “Master of Puppets” which only makes me more depressed to write this review because I really liked the “Thief” series. the original series came out at around the time first person shooters were starting to evolve. We got some of the biggest most influential shooters to date! “DOOM”, “Half Life”, “Halo” and “Thief” , not only did this game have nostalgia credit behind itself but it also had a really good developer handing it. Eidos Montreal who were responsible for the great 2011 reboot of the “Deus Ex” series (another great series from the late 90’s) were in charge of this “thief” reboot. When you put those two things plus the boom in popularity for stealth based shooters that happened around 4 years ago it would be impossible for this game to flop and yet it still does. Before I go into why I think this 2014 reboot failed I better begin with explain why this reboot is terrible.
Lets begin with the story. You play as Garret, a master thief who has just awoken from a coma. A year earlier Garrett and his sidekick Erin were sent on a heist to steal an extremely valuable jewel. When you arrive at the location you see a strange cult surrounding the jewel and speaking chants around the jewel. Garrett sensing danger decides to call the heist off but Erin is insistent on getting the jewel. She walks onto the glass ceiling only for it to crack and have her fall through the roof above the sermon. She falls on top of the jewel and a huge explosion happens destroying the entire building and sending Garrett into his coma. After Garrett awakes he begins having flashbacks and visions of Erin calling to him, confused Garrett makes it his quest to discover what happened that night, what was the jewel and what happened to Erin all the while stealing stuff. The story line itself is extremely simple and doesn’t have that many twists or turns.